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Answer by ajk48n

In the following line, you are calling the function OverlapSphere, so you just need to pass some variables, not specify what types the variables will be. for each(Collider in...

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Answer by ajk48n

Well I've figured this out, so just for anyone else who is interested, here is the solution. This relies on a combination of adjusting the original transformation matrix by the aspect ratio, as well as...

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Answer by ajk48n

You can do this by making use of a coroutine. That's a function that you can delay before it starts. So you would do something like the following. float lengthOfOriginalSound = sound.clip.length;...

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